In our DigiEduHack activity on October 3.-4., 2019, the pupils ages 14-17 from EduDigiHack participating countries have had the chance to solve real challenges and connect fostering of digital skills with a reflection on the sustainability issues of the modern world. Interdisciplinary activities such as this one foster pupil´s creative problem solving, as well as build skills such as collaboration and perseverance. By researching the challenge of sustainable resource management, the pupils could pass this forward by designing a chatbot programmed in Scratch, which is open access programming language on a desktop based programming interface. Out of 31 registrations the jury chose three winners, which will receive the cash prizes from the award fund of EUR 500. Rad the terms and conditions of participation here.
Hackathon for Good AI is not only about programming skills
It encompasses the drive of TU Wien – reflection on the usage of the technology, which we are co-creating.
Pick one of the three topics
The programming challenge is to develop a Chatbot
Our inspiration for designing the programing challenge was program Eliza. Eliza was invented in the 1960s by Joseph Wiezenbaum at the Artificial Intelligence Laboratory at the Massachusetts Institute of Technology (MIT). She/it’s considered to be the first conversational chatbot in history. See more here.
What is the possible impact of a good solution?
The impact of the good solution is twofold. Firstly, by participating in this challenge you will need to inform yourself about the sustainability issues in production, consumtion and disposal of goods, energy, and food. By doing so you will become more mindful of complexity of the system and perhaps you will even discover a new passion! Secondly, the good solution can be used by your friends of family to help them figure out how to introduce sustainable solutions in their everyday life.
What is the expected outcome of this challenge?
A good solution to the challenge will not only be functional code. A good solution will also demonstrate the background research on the topic which the participants of the hackathon had to go through in order to provide a product that conveys educational content able to address the sustainability issues of the challenges.